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About the game




Objectives

You are prisonner inside the media-library. To ease the spirit blocking your way out, you must collect the ten pieces of a lost poem, scattered through the structure.



To obtain them, you have to complete ten minigames among the five sections, based on logic and the medialibrary. Other secondary hints are hidden within the background, to help you understand better what you have to do. Use the mouse to go from room to room, to use objects and resolve mysteries.



A room containing a piece of poem is marked by the appearance of a small blue flame in its corresponding slot, on the bottom of the screen. The big blue flame, in lower-left, hints there's a secret still remaining in this room. Your inventory appears when you move the mouse on the right part of the screen, from which you can teleport yourself to another level, given you have already got to it before. A gamesave is automatically created everytime you go from one room to another. Go back to the titlescreen, with the farest bottom-right button, to load it. In browser mode, this gamesave is temporary, and will be deleted when the browser is closed.


The playtime ranges from 40 minutes to one hour. If you are stuck somewhere in the game, read the "Guide" section, to know what you must do and where.


Controls

DIX is a Point'n Click type of game (Monkey Island, Deponia, The Walking Dead).



With the mouse only, the player move screen to screen, and interact with the game elements in one click. The game can be played with a mouse or on a tactile device, all actions needing only one button. This enables the game to be enjoyed on a wide variety of devices, from personal computer to mobile phone, without any adaptation.


Conception

DIX has been made for the tenth anniversary of the medialibrary Jim-Dandurand, of Ville de Fontenay-le-Comte. The mediabrary serves as a background for the game's narrative, but also as inspiration for the interactions. All the minigames revolve around the usual activities of the library, its rules and daily functioning. One of the reasons for this choice is to give a better understanding of the buiding and its services. A more didactic way to convey opening hours, borrowing rules, or available documents.



The story in itself is built upon historical facts and about famous characters of the city, which has known its golden age until the 18th century. Rich of an unique legacy, Fontenay-le-Comte is filled with middle-age constructions, old written documents and centuries old buildings. The game draws inspiration from this thousand years old history its scenaristic elements, but also its visuals. Many parts of the ingame interface come from real written documents, as the arabesques and illustrations. The two main progatonists are inspired by real characters, forgotten along History while famous in their own time.


Softwares

DIX has been coded in HTML5, which manages advanced interactions in web browsers. It's replacing Flash in multimedia integration for websites.



Its game engine is Game Develop, a free software by Florian Rival. This program also offers export to Windows and Linux executables. It enabled us to put the game as an online HTML5 application, without required installation, but also as offline software, downloadable to a local computer. The player has then the possibility to choose which plateform to use, between immediate access worldwide and better performances after installation.



The game can also be written on memory device (USB key, CDrom), to be diffused through physical ways, during events or meetings.




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Creative Commons 3.0
BY SA NC ND
2013-10-26